X3 Albion Prelude Mods Deutsch

If your carry weight is 250 and you setav it to 500, adding a point to your strength may set your carry weight to 260 instead of 510)A list of common fallout.wikia.com. Skyrim archery perk codes. Some1 came up whit a command that would force a killmove animation on the npc (or dragonborn if his ref/base is used as id to target) wich ofc preformed the killmove whitoud you doing iti can recognize commands but that doesnt mean i remember them, does anyone know what this command is?

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X3: Albion Prelude 3.3 - NoSteam executable This executable allows you to play X3: Albion Prelude without having to run the Steam client. See this FAQ article for further information. The NoSteam executable is available only to users who have either X3: Terran Conflict or X3: Albion Prelude registered in their forum profile. Summary of mod. 49 new/returning ships from my X3 Mod (including M0 variants), New universe to explore (using new planets, suns and backgrounds), based on a clustered idea (317 sectors large),; A complete rebalance of all lasers, missiles and shields (linked to the ship class (see excel file)),; Complexes use my X3 HUB that allows capital ships to dock on them.

I was hesitant to say anything, because I don't want to piss in anyone's cheerios, but then I thought to myself: 'Hey, if I released a mod, I'd want some honest feedback.' So, here goes:
The textures themselves are very good.
However, there's too much texture shimmering going on due to a lot of them being too high resolution. This is a common problem with graphics mods in all games -- either the texture itself is too high res, or the mipmaps are too sharp (usually the former since most people just go with the default filters). I see this a lot in mods, even popular ones.
Other people might not care about texture shimmering -- I do, and I think they're crazy. But different people have different opinions on what looks good to them, so whatever.
And this isn't like Skyrim (texture buffet), where it's easy to just find the right dds file in a mod and tweak it until it looks good -- It would be too much work for me to do that just for a few nicer textures over what IEX has, and IEX doesn't have a noticeable texture shimmering issue.
But, hey, in the end you're going to make the mod you want to make and play -- it's the only way to do it and have fun.